CEO of Scientific Games Kevin Sheehan announced that 2016 was another year of growth, progress and industry-leading product innovation for Scientific Games. The 2016 fourth quarter was the fifth consecutive quarter of growth with year-over-year revenue growth besting last year’s strong performance.
The last quarter has revenue for Q4 rising 2% to a total of $752.2m, driven by favorable performance in social B2C gaming and a 37% increase in table products. Growth in Q4 contributed to an increase in full year revenue of 5%, or $124.6m, to $2,883.4m.
The gaming side of the business reported a decrease in total revenue of 2%, down to $460m, while sales revenue from gaming machines saw a decline of nearly 3% to $170m.Follow us on