Much discussion arose after the introduction of the system of internal micro transactions, when players for real money can buy loot boxes (boxes with prey). All due to contents of the reward: For the same price, a player can get both ordinary and rare prey.
The push for a ban on loot boxes after a video gamer uproar over Electronic Arts’ new Star Wars Battlefront 2 title, which offers a “pay-to-win” loot box system – a mechanism that would essentially reward paying players over non-money grind players.
Here, the users criticized the creators of the game for the system with loot boxes – for example, it is impossible to play for Darth Vader at once. First, you need to pay 60 thousand credits or play at least 40 hours.
Lewis Ward, head of video games research at the international data corporation, defends the loot box system: “The loot box system generates too much profit to be abandoned. Players, of course, will criticize; because they are afraid of everything new … Games are changing. Game companies have already realized that season tickets do not justify themselves. The profits from them are gradually decreasing, so they will get rid of them, putting in their place a system of micropayments with loot boxes”.
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